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Clash Of Clans Elixir Troops Tier List

user profile makky 2025-06-15
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Welcome to our Clash of Clans Elixir Troops Tier List, where we rank all Elixir Barracks troops based on their strength, versatility, and usefulness in different attack strategies. Whether you're a casual player or a serious war attacker, this tier list helps you understand which troops dominate the battlefield and which are better suited for farming or support roles. From powerful war units like Electro Dragons and Electro Titans to farming favorites like Goblins and Barbarians, each troop is evaluated for its current role in the meta. Use this guide to build stronger armies, optimize your attacks, and climb the ranks in Clash of Clans!

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War God

War God

Battle Master

Battle Master

Clan Workhorse

Clan Workhorse

Support Squad

Support Squad

Farming Fellas

Farming Fellas

Data calculation is based on 1 public rankings.

Baby Dragon

War God : 0 ranks 
Battle Master : 0 ranks 
Clan Workhorse : 1 ranks  (100%)
Support Squad : 0 ranks 
Farming Fellas : 0 ranks 
Title
Baby Dragon
Housing Space
10
Hit Points
1200 (max level)
Attack Speed
2.5s
Target Type
Splash
Preferred Target
Any
Description
Flying splash damage unit with rage ability when alone. Perfect for funneling, clearing outside buildings, and gaining increased damage when isolated, making it versatile for various attack strategies.

Balloon

War God : 0 ranks 
Battle Master : 0 ranks 
Clan Workhorse : 0 ranks 
Support Squad : 1 ranks  (100%)
Farming Fellas : 0 ranks 
Title
Balloon
Housing Space
5
Hit Points
216 (max level)
Attack Speed
3s
Target Type
Single Target
Preferred Target
Defenses
Description
Flying unit targeting defenses while immune to ground traps and walls. Excellent for surgical strikes on key defensive structures, but vulnerable to air defenses and requires strategic deployment timing.

Barbarian

War God : 0 ranks 
Battle Master : 0 ranks 
Clan Workhorse : 0 ranks 
Support Squad : 0 ranks 
Farming Fellas : 1 ranks  (100%)
Title
Barbarian
Housing Space
1
Hit Points
78 (max level)
Attack Speed
1.2s
Target Type
Single Target
Preferred Target
Any
Description
Fast-training melee unit perfect for funneling and tanking damage. Ideal for creating entry points, distracting defenses, and supporting main attack forces with their low cost and quick deployment capability.

Dragon Rider

War God : 1 ranks  (100%)
Battle Master : 0 ranks 
Clan Workhorse : 0 ranks 
Support Squad : 0 ranks 
Farming Fellas : 0 ranks 
Title
Dragon Rider
Housing Space
25
Hit Points
1100 + 1000 (Dragon) (max level)
Attack Speed
1.3s
Target Type
Single Target
Preferred Target
Any
Description
Duo unit with rider dismounting when dragon dies, continuing ground assault. Versatile for transitioning between air and ground attacks, providing flexibility and extended combat presence throughout battle phases.

Dragon

War God : 0 ranks 
Battle Master : 1 ranks  (100%)
Clan Workhorse : 0 ranks 
Support Squad : 0 ranks 
Farming Fellas : 0 ranks 
Title
Dragon
Housing Space
20
Hit Points
3100 (max level)
Attack Speed
2.5s
Preferred Target
Any
Target Type
Splash
Description
Powerful flying unit with splash damage, immune to ground defenses and traps. Devastating against clustered buildings and weaker bases, but expensive and vulnerable to concentrated air defense systems.

Electro Dragon

War God : 1 ranks  (100%)
Battle Master : 0 ranks 
Clan Workhorse : 0 ranks 
Support Squad : 0 ranks 
Farming Fellas : 0 ranks 
Title
Electro Dragon
Housing Space
30
Hit Points
3200 (max level)
Attack Speed
3.5s
Target Type
Chain Lightning
Preferred Target
Any
Description
Massive flying unit with chain lightning attacks hitting multiple targets. Devastating against grouped defenses and buildings, capable of clearing large sections but requires significant army space and strategic positioning.

Electro Titan

War God : 1 ranks  (100%)
Battle Master : 0 ranks 
Clan Workhorse : 0 ranks 
Support Squad : 0 ranks 
Farming Fellas : 0 ranks 
Title
Electro Titan
Hit Points
4200 (max level)
Housing Space
32
Attack Speed
2.1s
Target Type
Chain Lightning
Preferred Target
Any
Description
Massive ground unit with chain lightning and defensive aura buff. Perfect for leading heavy pushes, providing team support through damage reduction while dealing devastating electrical damage to clustered defensive structures.

Giant

War God : 0 ranks 
Battle Master : 0 ranks 
Clan Workhorse : 1 ranks  (100%)
Support Squad : 0 ranks 
Farming Fellas : 0 ranks 
Title
Giant
Hit Points
940 (max level)
Housing Space
5
Target Type
Single Target
Attack Speed
2.5s
Preferred Target
Defenses
Description
High-health tank that prioritizes defensive buildings, drawing fire from other troops. Perfect for leading attacks, soaking damage while support troops destroy defenses and core buildings behind protective coverage.

Goblin

War God : 0 ranks 
Battle Master : 0 ranks 
Clan Workhorse : 0 ranks 
Support Squad : 0 ranks 
Farming Fellas : 1 ranks  (100%)
Title
Goblin
Hit Points
36 (max level)
Housing Space
1
Attack Speed
1s
Target Type
Single Target
Preferred Target
Resource Buildings
Description
Fast resource-focused unit ideal for farming gold and elixir. Excellent for quick raids on resource buildings and storages, though fragile and requires careful deployment to avoid defensive fire.

Healer

War God : 0 ranks 
Battle Master : 1 ranks  (100%)
Clan Workhorse : 0 ranks 
Support Squad : 0 ranks 
Farming Fellas : 0 ranks 
Title
Healer
Housing Space
14
Hit Points
600 (max level)
Attack Speed
1s (healing)
Target Type
Single Target (healing)
Preferred Target
Ground Troops (healing)
Description
Flying support unit that heals friendly ground troops continuously. Perfect for sustaining tanky units like Giants or Barbarian King, extending their survivability and effectiveness throughout prolonged base assaults.

Archer

War God : 0 ranks 
Battle Master : 0 ranks 
Clan Workhorse : 0 ranks 
Support Squad : 0 ranks 
Farming Fellas : 1 ranks  (100%)
Title
Archer
Hit Points
40 (max level)
Housing Space
1
Attack Speed
1s
Preferred Target
Any
Target Type
Single Target
Description
Versatile ranged attacker excellent for picking off buildings from safe distance. Essential for cleanup, supporting tanks, and targeting defensive structures while staying behind protective units during attacks.

Miner

War God : 0 ranks 
Battle Master : 1 ranks  (100%)
Clan Workhorse : 0 ranks 
Support Squad : 0 ranks 
Farming Fellas : 0 ranks 
Title
Miner
Housing Space
6
Hit Points
680 (max level)
Attack Speed
1.2s
Target Type
Single Target
Preferred Target
Any
Description
Underground movement unit bypassing walls and ground defenses while burrowing. Excellent for surgical strikes on specific targets, avoiding defensive fire during travel, and creating unpredictable attack angles.

P.E.K.K.A

War God : 0 ranks 
Battle Master : 0 ranks 
Clan Workhorse : 1 ranks  (100%)
Support Squad : 0 ranks 
Farming Fellas : 0 ranks 
Title
P.E.K.K.A
Hit Points
3800 (max level)
Housing Space
25
Target Type
Single Target
Attack Speed
1.8s
Preferred Target
Any
Description
Heavily armored melee unit with massive damage output. Excellent for breaking through tough defensive cores, tanking enormous damage while dealing devastating blows to high-value targets and defensive structures.

Root Rider

War God : 0 ranks 
Battle Master : 0 ranks 
Clan Workhorse : 0 ranks 
Support Squad : 1 ranks  (100%)
Farming Fellas : 0 ranks 
Title
Root Rider
Housing Space
20
Hit Points
2800 (max level)
Attack Speed
2.4s
Target Type
Single Target + Root Network
Preferred Target
Any
Description
Nature-based unit creating underground root networks for healing and buffs. Excellent for sustained pushes, providing continuous support to nearby troops while maintaining pressure and enhancing overall army effectiveness.

Wizard

War God : 0 ranks 
Battle Master : 0 ranks 
Clan Workhorse : 1 ranks  (100%)
Support Squad : 0 ranks 
Farming Fellas : 0 ranks 
Title
Wizard
Hit Points
156 (max level)
Housing Space
4
Target Type
Splash
Preferred Target
Any
Attack Speed
1.5s
Description
Powerful splash damage dealer effective against grouped enemies and buildings. Essential for clearing compact defensive clusters, supporting tank units, and dealing significant area damage in coordinated attack strategies.

Yeti

War God : 0 ranks 
Battle Master : 1 ranks  (100%)
Clan Workhorse : 0 ranks 
Support Squad : 0 ranks 
Farming Fellas : 0 ranks 
Title
Yeti
Hit Points
2400 (max level)
Target Type
Single Target
Housing Space
18
Attack Speed
1.8s
Preferred Target
Any
Description
Tanky unit spawning Yetimites upon death for continued damage. Excellent for sustained pressure, providing value even after elimination while supporting other troops with additional units and prolonged engagement capability.

Thrower

War God : 0 ranks 
Battle Master : 0 ranks 
Clan Workhorse : 0 ranks 
Support Squad : 1 ranks  (100%)
Farming Fellas : 0 ranks 
Title
Thrower
Hit Points
270 (max level)
Housing Space
6
Target Type
Splash
Attack Speed
2.2s
Preferred Target
Any
Description
Ranged splash damage unit effective against grouped enemies and buildings. Perfect for supporting main forces from behind tanks, clearing compact defensive areas, and providing consistent area damage throughout extended engagements.

Wall Breaker

War God : 0 ranks 
Battle Master : 0 ranks 
Clan Workhorse : 0 ranks 
Support Squad : 1 ranks  (100%)
Farming Fellas : 0 ranks 
Title
Wall Breaker
Hit Points
29 (max level)
Housing Space
2
Attack Speed
1s (suicide)
Target Type
Splash (on death)
Preferred Target
Walls
Description
Suicide unit that creates wall openings for ground troops. Critical for breaking through defensive compartments, enabling direct access to core buildings and creating efficient pathing for main attack forces.