Clash Of Clans Elixir Troops Tier List

Welcome to our Clash of Clans Elixir Troops Tier List, where we rank all Elixir Barracks troops based on their strength, versatility, and usefulness in different attack strategies. Whether you're a casual player or a serious war attacker, this tier list helps you understand which troops dominate the battlefield and which are better suited for farming or support roles. From powerful war units like Electro Dragons and Electro Titans to farming favorites like Goblins and Barbarians, each troop is evaluated for its current role in the meta. Use this guide to build stronger armies, optimize your attacks, and climb the ranks in Clash of Clans!
War God
War God
Battle Master
Battle Master
Clan Workhorse
Clan Workhorse
Support Squad
Support Squad
Farming Fellas
Farming Fellas
Baby Dragon
- Title
- Baby Dragon
- Housing Space
- 10
- Hit Points
- 1200 (max level)
- Attack Speed
- 2.5s
- Target Type
- Splash
- Preferred Target
- Any
- Description
- Flying splash damage unit with rage ability when alone. Perfect for funneling, clearing outside buildings, and gaining increased damage when isolated, making it versatile for various attack strategies.
Balloon
- Title
- Balloon
- Housing Space
- 5
- Hit Points
- 216 (max level)
- Attack Speed
- 3s
- Target Type
- Single Target
- Preferred Target
- Defenses
- Description
- Flying unit targeting defenses while immune to ground traps and walls. Excellent for surgical strikes on key defensive structures, but vulnerable to air defenses and requires strategic deployment timing.
Barbarian
- Title
- Barbarian
- Housing Space
- 1
- Hit Points
- 78 (max level)
- Attack Speed
- 1.2s
- Target Type
- Single Target
- Preferred Target
- Any
- Description
- Fast-training melee unit perfect for funneling and tanking damage. Ideal for creating entry points, distracting defenses, and supporting main attack forces with their low cost and quick deployment capability.
Dragon Rider
- Title
- Dragon Rider
- Housing Space
- 25
- Hit Points
- 1100 + 1000 (Dragon) (max level)
- Attack Speed
- 1.3s
- Target Type
- Single Target
- Preferred Target
- Any
- Description
- Duo unit with rider dismounting when dragon dies, continuing ground assault. Versatile for transitioning between air and ground attacks, providing flexibility and extended combat presence throughout battle phases.
Dragon
- Title
- Dragon
- Housing Space
- 20
- Hit Points
- 3100 (max level)
- Attack Speed
- 2.5s
- Preferred Target
- Any
- Target Type
- Splash
- Description
- Powerful flying unit with splash damage, immune to ground defenses and traps. Devastating against clustered buildings and weaker bases, but expensive and vulnerable to concentrated air defense systems.
Electro Dragon
- Title
- Electro Dragon
- Housing Space
- 30
- Hit Points
- 3200 (max level)
- Attack Speed
- 3.5s
- Target Type
- Chain Lightning
- Preferred Target
- Any
- Description
- Massive flying unit with chain lightning attacks hitting multiple targets. Devastating against grouped defenses and buildings, capable of clearing large sections but requires significant army space and strategic positioning.
Electro Titan
- Title
- Electro Titan
- Hit Points
- 4200 (max level)
- Housing Space
- 32
- Attack Speed
- 2.1s
- Target Type
- Chain Lightning
- Preferred Target
- Any
- Description
- Massive ground unit with chain lightning and defensive aura buff. Perfect for leading heavy pushes, providing team support through damage reduction while dealing devastating electrical damage to clustered defensive structures.
Giant
- Title
- Giant
- Hit Points
- 940 (max level)
- Housing Space
- 5
- Target Type
- Single Target
- Attack Speed
- 2.5s
- Preferred Target
- Defenses
- Description
- High-health tank that prioritizes defensive buildings, drawing fire from other troops. Perfect for leading attacks, soaking damage while support troops destroy defenses and core buildings behind protective coverage.
Goblin
- Title
- Goblin
- Hit Points
- 36 (max level)
- Housing Space
- 1
- Attack Speed
- 1s
- Target Type
- Single Target
- Preferred Target
- Resource Buildings
- Description
- Fast resource-focused unit ideal for farming gold and elixir. Excellent for quick raids on resource buildings and storages, though fragile and requires careful deployment to avoid defensive fire.
Healer
- Title
- Healer
- Housing Space
- 14
- Hit Points
- 600 (max level)
- Attack Speed
- 1s (healing)
- Target Type
- Single Target (healing)
- Preferred Target
- Ground Troops (healing)
- Description
- Flying support unit that heals friendly ground troops continuously. Perfect for sustaining tanky units like Giants or Barbarian King, extending their survivability and effectiveness throughout prolonged base assaults.
Archer
- Title
- Archer
- Hit Points
- 40 (max level)
- Housing Space
- 1
- Attack Speed
- 1s
- Preferred Target
- Any
- Target Type
- Single Target
- Description
- Versatile ranged attacker excellent for picking off buildings from safe distance. Essential for cleanup, supporting tanks, and targeting defensive structures while staying behind protective units during attacks.
Miner
- Title
- Miner
- Housing Space
- 6
- Hit Points
- 680 (max level)
- Attack Speed
- 1.2s
- Target Type
- Single Target
- Preferred Target
- Any
- Description
- Underground movement unit bypassing walls and ground defenses while burrowing. Excellent for surgical strikes on specific targets, avoiding defensive fire during travel, and creating unpredictable attack angles.
P.E.K.K.A
- Title
- P.E.K.K.A
- Hit Points
- 3800 (max level)
- Housing Space
- 25
- Target Type
- Single Target
- Attack Speed
- 1.8s
- Preferred Target
- Any
- Description
- Heavily armored melee unit with massive damage output. Excellent for breaking through tough defensive cores, tanking enormous damage while dealing devastating blows to high-value targets and defensive structures.
Root Rider
- Title
- Root Rider
- Housing Space
- 20
- Hit Points
- 2800 (max level)
- Attack Speed
- 2.4s
- Target Type
- Single Target + Root Network
- Preferred Target
- Any
- Description
- Nature-based unit creating underground root networks for healing and buffs. Excellent for sustained pushes, providing continuous support to nearby troops while maintaining pressure and enhancing overall army effectiveness.
Wizard
- Title
- Wizard
- Hit Points
- 156 (max level)
- Housing Space
- 4
- Target Type
- Splash
- Preferred Target
- Any
- Attack Speed
- 1.5s
- Description
- Powerful splash damage dealer effective against grouped enemies and buildings. Essential for clearing compact defensive clusters, supporting tank units, and dealing significant area damage in coordinated attack strategies.
Yeti
- Title
- Yeti
- Hit Points
- 2400 (max level)
- Target Type
- Single Target
- Housing Space
- 18
- Attack Speed
- 1.8s
- Preferred Target
- Any
- Description
- Tanky unit spawning Yetimites upon death for continued damage. Excellent for sustained pressure, providing value even after elimination while supporting other troops with additional units and prolonged engagement capability.
Thrower
- Title
- Thrower
- Hit Points
- 270 (max level)
- Housing Space
- 6
- Target Type
- Splash
- Attack Speed
- 2.2s
- Preferred Target
- Any
- Description
- Ranged splash damage unit effective against grouped enemies and buildings. Perfect for supporting main forces from behind tanks, clearing compact defensive areas, and providing consistent area damage throughout extended engagements.
Wall Breaker
- Title
- Wall Breaker
- Hit Points
- 29 (max level)
- Housing Space
- 2
- Attack Speed
- 1s (suicide)
- Target Type
- Splash (on death)
- Preferred Target
- Walls
- Description
- Suicide unit that creates wall openings for ground troops. Critical for breaking through defensive compartments, enabling direct access to core buildings and creating efficient pathing for main attack forces.